PocketStreets
TURF WARS
Build a crew and fight for the block. Turf Wars is a top-down, turn-based RPG that borrows the monster-taming loop you know and reskins it as street-gang warfare. Pick a runner, level them up in fights, evolve them, and recruit the rivals you beat.
What you do
- Pick your starter: a Bruiser, a Tech, or a Shooter, each with its own strengths.
- Roam and brawl: walk into the marked turf zones to trigger fights with rival crew members.
- Turn-based battles: a rock-paper-scissors type chart (Bruiser ▸ Tech ▸ Shooter ▸ Bruiser), moves with limited uses (PP), crits, and status effects (Stun, Bleed, Disorient, Pin). Every movenhas its own animation.
- Level up & evolve: crews gain XP, learn new moves (you choose what to forget), and evolve at level 16.
- Recruit the beaten: win a fight, then pay to bring the loser onto your crew. The tougher and cleaner the win, the cheaper they come.
- Run your roster: a 3-member battle lineup plus a bench; send benched crew on day-jobs for cash, then Rest to bank the money, heal, and start a new day.
- Gear up: Brass Knuckles, Kevlar, Burner Phone, and Medkits to keep your crew standing.
Controls
- Desktop: WASD / Arrow keys to move · Space to confirm & advance · Esc to back out · C / I for your crew screen.
- Mobile: on-screen D-pad + buttons (play in landscape).
Your progress saves automatically — close the tab and pick up where you left off.
Heads up
This is an early test build. A vertical slice to prove out the combat, recruiting, leveling, and crew systems. The full game plans a connected city of districts, gang strongholds with boss fights, and a final showdown. Feedback very welcome. Tell me what's fun, what's confusing, and what breaks.
| Published | 18 hours ago |
| Status | Released |
| Platforms | HTML5 |
| Author | oddnoises |
| Genre | Role Playing |
| Tags | creature-collector, gangster, JRPG, monster-tamer, phaser, Pixel Art, Singleplayer, Top-Down, Turn-based |
| Content | No generative AI was used |
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