TURF WARS

  Build a crew and fight for the block. Turf Wars is a top-down, turn-based RPG that borrows the monster-taming loop you know and reskins it as street-gang warfare. Pick a runner, level them up in fights, evolve them, and recruit the rivals you beat.

What you do

  - Pick your starter: a Bruiser, a Tech, or a Shooter, each with its own strengths.

  - Roam and brawl:  walk into the marked turf zones to trigger fights with rival crew members.

  - Turn-based battles: a rock-paper-scissors type chart (Bruiser ▸ Tech ▸ Shooter ▸ Bruiser), moves with limited uses (PP), crits, and status effects (Stun, Bleed, Disorient, Pin). Every movenhas its own animation.

  - Level up & evolve: crews gain XP, learn new moves (you choose what to forget), and evolve at level 16.

  - Recruit the beaten: win a fight, then pay to bring the loser onto your crew. The tougher and cleaner the win, the cheaper they come.

  - Run your roster: a 3-member battle lineup plus a bench; send benched crew on day-jobs for cash, then Rest to bank the money, heal, and start a new day.

  - Gear up: Brass Knuckles, Kevlar, Burner Phone, and Medkits to keep your crew standing.

Controls

  - Desktop: WASD / Arrow keys to move · Space to confirm & advance · Esc to back out · C / I for your crew screen.

  - Mobile: on-screen D-pad + buttons (play in landscape).

Your progress saves automatically — close the tab and pick up where you left off.

Heads up

This is an early test build. A vertical slice to prove out the combat, recruiting, leveling, and crew systems. The full game plans a connected city of districts, gang strongholds with boss fights, and a final showdown. Feedback very welcome. Tell me what's fun, what's confusing, and what breaks.

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